﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Quality_Calculator.Skills.Goldsmith
{
    class Manipulation : BuffSkillBase
    {
        public Manipulation()
        {
            Duration = 3;
            CpCost = 88;
            Name = "Manipulation";
            Icon = global::Quality_Calculator.Properties.Resources.Manipulation;
            Enum = eSpell.Manipulation;
        }
        public override void EndTurn(Synthesis synth)
        {
            synth.DurabilityCurrent += 10;
            if (synth.DurabilityCurrent > synth.DurabilityMax) synth.DurabilityCurrent = synth.DurabilityMax;
        }
    }
}
